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Sanity is a stat in Green Hell.

Sanity shown in Notebook

Basic Info[edit | edit source]

Sanity maintains a big role in your survival in Green Hell. You start with 100% which is the max value, and 0% being the lowest value. Certain actions will raise or lower it.

Loss of Sanity will cause the player to start hearing his inner voice, often yelling demotivating criticism and insults. This happens at around 50% sanity.

When the player reaches 0% sanity, the screen will darken and have a reddish hue. The player will start to experience hallucinations of natives. These hallucinations will look and act like regular natives, however, they will disappear into a reddish cloud upon taking damage. The player can receive damage from hallucinations causing wounds. Sometimes damage taken by the player will not leave a wound if the player kills the hallucinations.

The player will also see hallucinations of items. Like the hallucinations of natives, they disappear into a yellowish cloud when picked up.

What Lowers Sanity[edit | edit source]

What Increases Sanity[edit | edit source]

Video[edit | edit source]

Trivia[edit | edit source]

IGP made a video about the sanity stats in this video.

When hallucinated natives fire arrows at you, they will sometimes use arrows out of your inventory.

There have been story's about the map changing in low levels of sanity, but this is unconfirmed.

Gallery[edit | edit source]

You can help Green Hell Wiki by uploading an improved version of this image because: Images needed showing effects of sanity, eg hallucinations
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Update History[edit | edit source]

Version Changes
V.1.5.0 Co-op Players lose sanity when other Player in the session dies.
V.0.4.3 Fixed – Spearman does not appear when Player’s sanity is low.

Consumption Infolog now contains sanity reduction.
Fixed sanity reduction during Worm removal.

V.0.1.5 Sanity loss - Fixed.

Speed of sanity drops now depends on difficulty.
Fixed - Sounds in case when you come back to main menu with low sanity.


Leeches sanity numbers reworked, giving player time to act.
Hallucination could take more than 1 hit - fixed.
After killing “hallucination” with arrow it no longer remains in the air.
Less hallucination attacks on low sanity.
Hallucination attacks now occurs on lower sanity level.


Sanity notifications are now displayed along with cause of loss.
Random Tribe attacks are temporary disabled, as they were ruining the experience for many. They will be reworked in future updates. (Hallucinations will still occurs).